Modifier Types
Types
Offensive - modifiers that trigger when attacking during battle.
Fusion Cell: +10% PWR BOOST (based on CURRENT PWR) at the start of battle.
Blitz: +2% PWR BOOST (based on CURRENT PWR) per activation, to each friendly Kai at the start of battle. Min to activate: 3, max: 5.
Defensive - modifiers that trigger when defending during battle.
Hunker Down: +5% HP BOOST (based on CURRENT HP) at the start of battle
Bolster: +1% HP BOOST (based on CURRENT HP) per activation, to each friendly Kai at the start of battle. Min to activate: 3, max: 5.
Special - modifiers that don't fall into any other category.
Arc Weld: +5% HP REPAIR (based on CURRENT HP) during prep.
Artificer Kits: +1% HP REPAIR (based on current HP) per activation, to each friendly Kai during prep. Min to activate: 3, max: 5.
Weapon - modifiers linked to the weapon traits of a Kai. They differ from each other more than any of the other modifier groups in the game.
Potshot: During battle attack again, but at 10% PWR.
Fusion Shield: During battle reduce the damage taken from any hit by 25%, but increase your chance of being targeted by +25%.
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