Modifier Types

Types

  1. Offensive - modifiers that trigger when attacking during battle.

    • Fusion Cell: +10% PWR BOOST (based on CURRENT PWR) at the start of battle.

    • Blitz: +2% PWR BOOST (based on CURRENT PWR) per activation, to each friendly Kai at the start of battle. Min to activate: 3, max: 5.

  2. Defensive - modifiers that trigger when defending during battle.

    • Hunker Down: +5% HP BOOST (based on CURRENT HP) at the start of battle

    • Bolster: +1% HP BOOST (based on CURRENT HP) per activation, to each friendly Kai at the start of battle. Min to activate: 3, max: 5.

  3. Special - modifiers that don't fall into any other category.

    • Arc Weld: +5% HP REPAIR (based on CURRENT HP) during prep.

    • Artificer Kits: +1% HP REPAIR (based on current HP) per activation, to each friendly Kai during prep. Min to activate: 3, max: 5.

  4. Weapon - modifiers linked to the weapon traits of a Kai. They differ from each other more than any of the other modifier groups in the game.

    • Potshot: During battle attack again, but at 10% PWR.

    • Fusion Shield: During battle reduce the damage taken from any hit by 25%, but increase your chance of being targeted by +25%.

Last updated